Town: Odíhg Shksvvèj̼

Odíhg Shksvvèj̼

Odíhg Shksvvèj̼
Example Tauric architecture.
StateTetbur Commune
ProvenceZåkräf Region
RegionRăkhǐ Bǐgmě Maquis
Founded873
Community LeaderElder Nanney Fluellen
Area4 km2 (1 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation2976 m (9763 ft)
Average Yearly Precipitation190 cm/y (74 in/y)
Population1115
Population Density278 people per km2 (1115 people per mi2)
Town AuraWild Magic
Naming
Native nameOdíhg Shksvvèj̼
PronunciationShksv /vɛj̼/
Direct Translation[structure; system] [corpse; carcass]
Translation[Not Yet Translated]

Odíhg Shksvvèj̼ (Shksv /vɛj̼/ [structure; system] [corpse; carcass]) is a subtropical Town located in the Zåkräf Region of the Tetbur Commune.

The name Odíhg Shksvvèj̼ is derived from the Tauric language, as Odíhg Shksvvèj̼ was founded by Vilwiel Daffey, who was culturaly Tauric.

Climate

Odíhg Shksvvèj̼ has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a blistering 34°C (93°F) and its average temperature during the winter being a warm 27°C (80°F). Odíhg Shksvvèj̼ receives an average of 190 cm/y (74 in/y) of precipitation, most of which comes in the form of rain during the fall. Odíhg Shksvvèj̼ covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2976 m (9763 ft) above sea level.

Overview

Odíhg Shksvvèj̼ was founded durring the late 10th century, by Vilwiel Daffey. The establishment of Odíhg Shksvvèj̼ was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Odíhg Shksvvèj̼'s construction back out of the project. Vilwiel Daffey pushed on reguardles, and Odíhg Shksvvèj̼ was finished, but starts off as a terible place to live.

Odíhg Shksvvèj̼ was built using the conventions of Tauric durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Odíhg Shksvvèj̼ is no diffrent. The town's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Odíhg Shksvvèj̼ is buildings are arranged arrounded highly ordered system of premissive flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Odíhg Shksvvèj̼ weathering a full scale bombardment durring a siege. Odíhg Shksvvèj̼'s budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Before you’ve even set foot into the heart of Odíhg Shksvvèj̼, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The town is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Odíhg Shksvvèj̼.

Civic Infrastructure

Odíhg Shksvvèj̼ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Shksvvèj̼.

Odíhg Shksvvèj̼ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Shksvvèj̼ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Shksvvèj̼ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Shksvvèj̼'s public wards, blessings, and other arcane systems.

Odíhg Shksvvèj̼ has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Odíhg Shksvvèj̼ possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Odíhg Shksvvèj̼ has a first rate hospital which caters to anyone in need of long term medical care.

Odíhg Shksvvèj̼ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Odíhg Shksvvèj̼ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

There’s a relatively new religion in Odíhg Shksvvèj̼ which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Odíhg Shksvvèj̼'s chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

Due to the actions of local Kami, summer is long in Odíhg Shksvvèj̼.

The Frog, Giant near Odíhg Shksvvèj̼ are known to be quite timid.

Odíhg Shksvvèj̼'s citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Transmutation energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4482 m2
    • Cattle and Similar Creatures: 278
    • Poultry: 3345
    • Swine: 223
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 111

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 8
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

333 of Odíhg Shksvvèj̼'s population work within a Foundational Occupation.

704 of Odíhg Shksvvèj̼'s population do not work in a formal occupation, but do contribute to the local economy. 78 (7%) are noncontributers.

Points of Interest

Odíhg Shksvvèj̼ is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the late 2nd century a most peculiar disaster struck Odíhg Shksvvèj̼, causing great chunks of ice to fall from the sky. Odíhg Shksvvèj̼ lost 157 people, 278 livestock, and 77 buildings in the disaster.. The ice rain is generally remembered as the Suffering Rain.

History